A downloadable game for Windows and macOS

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Final day. Almost to the cabin.
Just remember the 3 rules.
Stay in the light...
Stick to the track...
And no matter what happens...
Don't open the crate.

The Crate is a short 15-30 minute atmospheric pixelated horror experience. You're a courier charged with delivering a mysterious crate to a remote cabin in the woods. But what's inside the crate?

This is a concept version of an idea that we may expand upon in the future.

If you'd like to see more of our projects, please follow us on twitter @GooseLadderDev

PlatformsWindows, macOS
Rated 4.6 out of 5 stars
(11 total ratings)
AuthorsGoose Ladder Games, Dave Ladr
Made withUnity
Tags2D, 8-Bit, Atmospheric, Exploration, Horror, Pixel Art, Retro, Short, Singleplayer, Unity
Average sessionAbout a half-hour


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Click download now to get access to the following files:

The Crate - Windows 25 MB
The Crate - OSX 28 MB

Development log


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Oddly satisfying. This reminds me of the shareware games I used to play as a kid. We had a mac, so finding major label games was always hard, but there were some amazing share/free ware games, and this brought me right back to those days! 


I wouldn't call this game fun, but it's really very good. Despite how tedious it is (especially if you decide to go for all 5 endings like I did) it's got a lot gratifying moments, and plenty for the player to wonder at. I say "wonder" because it really doesn't give you any answers, only mysterious/intriguing details.

Ending 1 was the most fun for me, since the game's affordances lined up with my desires. In other words, the game actually let me do everything I wanted to do; if I wanted to stop and check this thing out, the game let me do it, and actually gave me dialogue for it.

That might have just been luck, since there were several moments on subsequent playthroughs where I felt let down when I couldn't do something I wanted to. For example, I wanted to follow the animal tracks that lead away from the first cabin, but you can't walk off that side of the screen.


The chase with the crows towards the end felt really intense in a good way; my vision tunneled and I was entirely focused on pressing the arrow keys as fast as I could without messing up, just hoping that I could make it to the end before I died.

The Forgotten was by far the most satisfying ending to get. I audibly gasped when I was actually able to enter the path to the graveyard after remembering where it was from my previous The Found run. I had to do another The Found run in order to write down the directions through the maze with a pencil and paper. I was so worried about dying to the crows and having to do it all over again. The fact that they never appeared was spookier than anything else in the game in my opinion, and I'm still wondering if there's lore behind that. (Sidenote: it seems strange to me that The Forgotten is ending 4 rather than ending 5, since it's clearly the most complex ending to get.)

This game is so good! I want to do more on this one, because I didn't know it had multiple endings, but now that I do I need it. The actual mechanic of operating the cart is a bit tedious, but that's a nitpick, that overall adds to how great this game is. It gives more tension knowing that at any time I can just stall out with nobody to blame but myself. The visuals are simple, but again this is not a bad point, the style of this game got me immersed to the point I couldn't trust trees. Love this game, I'll definitely be playing more soon.

This game was the second of three I played for this video here: 

This game had me on my toes the whole time.

There are five endings, it says. I got ending 3 and 5, but how is there a chance to get the other ones? There are not many choices to make. If you make one choice you are forced to take the others. Can anybody help me?

Made a video

Hey there. Just played your game and quite liked it. I think the atmosphere was just right and had me on my toes the entire time even though it's usually just that...atmosphere. I was actually shocked that my choices matter. I expected this to be a linear experience, but when I reached the end I knew I'd have to go back one day and try to make different choices to see what I could change. Thanks, and looking forward to anything you make in the future.

Hi, this has been a spooky game so far, great job on the atmosphere.

I think I found a glitch. When I pass the notch on the track that bumps the crate off of the handy cart slowly, the crate falls off and keeps bouncing off the screen. I try to follow but can't move downward. That is not supposed to happen right?

Thank you for bringing this issue to our attention! Hope it didn't ruin your enjoyment of the game.


The fact no one else has played this yet should be considered a Crime - when the quality I find put behind this is almost comparable to that of the very newly-renowned game, FAITH. I look forward to more content from you.